Last week

Last week didn’t offer much to work on the 3D area of the game, as most of the assets that is needed for the game has been done. However the game was still missing certain effects that would be needed in order to make the player get the aesthetic feel we want them to feel.

For the water room, i created a waterfall that would simple just show a flow of water that hits a surface and water drops scatter. The cascade tool in Unreal Engine 4 offered a lot of help in order to make this, and the other effects seem realistic and functional.

For the wind room, i created a simple particle system representing dust that slowly accelerate with the wind. A very simple emitter that had a acceleration value, making the particles increase in speed on every update.

A summary of my workspace, displaying the waterfall, the wind particles and the new light particle.

Particles

The light needed a revisit and a change, as it still used the raytrace “laser” to display its direction, this gave a much tougher challange and couldn’t be completed this week. It will be finished last week and hopefully ready for the beta testing.

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