Temple of Light

Temple of light, a first person puzzle game where the player use mirrors to direct light in order to finish the puzzles.

I, Charlie Claesson is the producer of Parhelion Entertainment, the group behind Temple of Light. I’m primarly a 3D artist as well, creating assets for the game when i have the time. Here’s a summary of the current 3 weeks that have past.

Week 1

Project start

I started to quickly create and design a SCRUM to use for our game development through Google Drive. Together as a group we could write down all the assets in order prioritize what needs to be done within certain deadlines. I allowed people to choose what they’re going to do as long it followed a certain set of rules, based on priority and if it’s for alpha, beta or release.

Much of the week i  spent trying to understand how unreal works parallel to making sure we keep the deadlines.

Week 2

I was not able to do much producer work this week as the group kept a good work structure, allowing me to work in 3ds Max to create different assets for the game.

Week 3 – Short week

Only able to work for three days, i did manage to create quite a few different assets for the game, focusing primarily on those that doesn’t necessary need a concept and can be done quickly.

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