Week 6

During this week, i did not focus much of my time and attention on the graphical aspect of the game, as most of the game’s assets was already finished or in progress. Instead most of my time was spend on producer work, going through what we have left to do and plan ahead towards GGC, as we have only 12 work days to go once this week is finished.

I do find that being a producer has is up and downs, and that it is a role i like, and at the same time do not. I do enjoy being a groupleader and couch everyone to be positive and enjoy working.

We had meetings where we narrowly went through the current state of the game, and how we can further improve it, without making major changes or spending too much time on it. Mostly we want to make sure the game feels alive, and that the player is in a temple were people went to and lived. The next week the game will hopefully be complete, giving us time to test it with everything in place, and make minor tweaks to it so we can present it at it’s best on GGC.

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